@Luigi1989 I'm aware, that's due to the way specfic map backgrounds are made. The exact same anomaly happens in Norwich and across the middle of EAA Map.
However, on the regular map, we get this. It's up to BenganJ to fix the projection I believe.
@TruckinDavo Yeah that came out quick, next update is planned!
A big update is being planned for this map. I am currently designing more custom models for the map. I have one mountain almost done and am modelling this:
https://i.pinimg.com/originals/d0/63/f9/d063f9339067f9be9111a26ba101731d.jpg
Edit: Sign is now complete.
Here's a comparison.
I know it's not totally acurrate but getting the correct geomtery of each invdividual sign is going to take an awful long time.
Here's the mountain in progress:
I would paint snow on parts of it but since the texture has had U and V repeat to the TOBJ it's painting it in "areas" as opposed to direclty where my mouse is, so that is why I plan to make a few of them.
Planned for update 1.0
Redesign the roads to match satellite data better.
(In Progress)
Redesign the airport and model it in the correct location and give it correct textures (more custom textures will be made for this.)
Design the 2 Lagoons on the island (The road to Puppebu will be redone, and the road to Nordkapp will be redone also.
Model the Beerenberg volcano (I loaded up Microsoft Flight Simulator 2020 last night and flew from Jan Mayen to get a better idea of how the map should look. That was a ton of fun!)
Model several large mountains for placing around the middle of the map.
Design a small settlement for Eggoya just past Janmayensfield (the airport.)
Redesign Nordkapp with the proper building and globe and not just a "looped road" to the globe. This be overlooking a vast cliff like it is in real life.
Model a few signs (bear warnings etc)
And last but not least...
I am planning to release a
Winter Edition.
This will consist of:
Snowy roads (So grip is drastically reduced)
Custom rock models with snow textures, these will strewn across roads and the terrain to create obstacles.
Snowbanks by the roadside (If you've played DiRT Rally you'll know the type I mean.)
More Ice Bergs and chunks of ice strewn about the map.
May work well with Grimes' winter mod but I have to test that.
Snow will harden and will be piled up along the road network (This will be terrain pieces that have their vertices come through the ground.)
The Winter Edition has not been started. It will be included as a seperate download when 1.0 is released.
Similar to Hawkb's Dalton & Elliot Highway Map for American Truck Simulator.
This will take quite a long time so please bare with me.
I will ammend each current stage with "Complete" "In progress" and "Not started" These will follow the same colour from the OP.
The reception to the map so far has been very good across the board and I cannot wait for you to see what is coming. It's going to be a wild ride.