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[Red Sea Map Version 1.3.3 ]Texture gap - Road 65 - North of Mohammad Qol [SUD]

BullerByn

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Missing 37 km long road section on road 65, about 140 km north of Mohammad Qol [SUD].

Coordinates (gap begins):

Code:
Texture Gap begins, 140 km N of Muhammad Qol [SUD], Road 65 ;[06/01/2022 16:18:55] (sec+0035+0038);140457;19.7379;152504;0.85384;-0.0980348

Coordinates (gap ends):

Code:
Texture Gap ends, 177 km N of Muhammad Qol [SUD], Road 65, total length of the gap 37 km ;[06/01/2022 16:28:26] (sec+0034+0037);138818;18.396;151402;0.729589;-0.0979983

Screenshots:

237nvgp.png


By the end of the gap:

61wh3Ke.png


The game.log:

Code:
https://pastebin.com/raw/jQcGaQGs
 

OlafJ

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Missing 37 km long road section on road 65, about 140 km north of Mohammad Qol [SUD].

Coordinates (gap begins):

Code:
Texture Gap begins, 140 km N of Muhammad Qol [SUD], Road 65 ;[06/01/2022 16:18:55] (sec+0035+0038);140457;19.7379;152504;0.85384;-0.0980348

Coordinates (gap ends):

Code:
Texture Gap ends, 177 km N of Muhammad Qol [SUD], Road 65, total length of the gap 37 km ;[06/01/2022 16:28:26] (sec+0034+0037);138818;18.396;151402;0.729589;-0.0979983

Screenshots:

237nvgp.png


By the end of the gap:

61wh3Ke.png


The game.log:

Code:
https://pastebin.com/raw/jQcGaQGs
I think it is a wrong load order
 

OlafJ

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1) Your game.log is truncated.
We need the full game.log
- Go to your Steam library
- Locate your respective game, either ETS2 or ATS
- Right click the game -> Properties.
- Fill the box with launch options with these for the amount of ram you installed:
a 8GB: -64bit -nointro -unlimitedlog -rdevice dx11 -mm_pool_size 4096 -mm_max_resource_size 32 -mm_max_tmp_buffers_size 1000
b 16GB: -64bit -nointro -unlimitedlog -rdevice dx11 -mm_pool_size 8192 -mm_max_resource_size 32 -mm_max_tmp_buffers_size 1000
c 32GB: -64bit -nointro -unlimitedlog -rdevice dx11 -mm_pool_size 16384 -mm_max_resource_size 32 -mm_max_tmp_buffers_size 1000

2). Recommended order for different categories of mods. (From top to bottom)
Global Backgrounds
Sounds
Graphics/Weather
Physics
Tuning Parts
AI Mods
Skins
Trailers
Trucks
Map Mods

3) Check here for the load order of the different kind op maps:
 

BullerByn

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Well well, first of all, I want to thank you OlafJ for your help.

Secondarily, I’ve indeed been a bit too careless when it comes to the load order. Or to be more exact, I did have [All other mods] in the wrong order and/or mostly after the map mods.

Thirdly, the thread ”ETS2 1.43 Recommended Map Combo by TerraMaps” with the ”Suggested Load Order” Excel file by ”Кobra2112” was a super good and extremely helpful. Very good work by him.

So, I guess the issue I’m having now is just related to the map conflicts (and of course the load order).

The next problem is that I’ve some difficulties to decide where or in which category a mod belongs to. Well, some are pretty easy to know, like [Weather], [Sounds], [Trailer], [Trucks] or [Physics] but then there are some mods, where the author/creator has defined, that it belongs into two different categories, for example AI and Graphics.

Another problem I have is the category [Tuning Parts]. Do mods like ”Volvo FH 2012 Realistic Dashboard Computer” and ”Dark Interior for Volvo” belong in [Tuning Parts] or in [Trucks]?

Maybe there is somewhere a FAQ containing a deeper description of every category.

I’m also using D.B Creation mods, which have following load order:

- D.B Creation Traffic Definitions & Sounds
- D.B Creation Realistic Truck Physics
- D.B Creation Xenon Lights
- D.B Creation Traffic Environment
- D.B Creation Realistic Weather
- D.B Creation Truck & Trailer Tuning

The only mod I’m not using is the ”Traffic Intensity Pack”. They also write, that after their mods should come all other map mod files eg. "Def and so on" (ProMods etc) and after those other traffic mods like ”Jazzycat Packs”.

And right here I’m having a big problem to be able to decide in which order I now should place all these mods, because the order which D.B Creation suggest is different than the general load order.

I also know, that there are something wrong with the D.B Creations mod order, because in my game.log are many thousands rows of error message when loading their mod, i.e. like these:

00:23:41.106 : <ERROR> Unable to find 'sign.lb008' for 'Sign' 0x3FF5078853450006
00:23:41.106 : <ERROR> Unable to find 'sign.lb009' for 'Sign' 0x3FF5078879450007
00:23:41.106 : <ERROR> Unable to find 'sign.lb008' for 'Sign' 0x3FF507887A050000
00:23:41.106 : <ERROR> Unable to find 'sign.lb008' for 'Sign' 0x3FF50788AB450005
00:23:41.106 : <ERROR> Unable to find 'sign.lb008' for 'Sign' 0x3FF5082CB3050001
00:23:41.106 : <ERROR> Unable to find 'sign.lb009' for 'Sign' 0x3FF5082CB7050000
00:23:41.106 : <ERROR> Unable to find 'sign.lb008' for 'Sign' 0x3FF5088442C50001
00:23:41.106 : <ERROR> Unable to find 'sign.lb009' for 'Sign' 0x3FF5088494850003
00:23:41.106 : <ERROR> Unable to find 'sign.lb008' for 'Sign' 0x3FF50884C3050002
00:23:41.107 : <ERROR> Unable to find 'sign.lb009' for 'Sign' 0x3FF50884E7050000
00:23:41.107 : <ERROR> Unable to find 'sign.lb008' for 'Sign' 0x3FF5097C0A05000C
00:23:41.107 : <ERROR> Unable to find 'sign.lb008' for 'Sign' 0x3FF5097C0C850007
00:23:41.107 : <ERROR> Unable to find 'sign.lb008' for 'Sign' 0x3FF5097C29050001
00:23:41.107 : <ERROR> Unable to find 'sign.lb009' for 'Sign' 0x3FF5097C2A05000D
00:23:41.107 : <ERROR> Unable to find 'sign.lb008' for 'Sign' 0x3FF5097C31C50009
00:23:41.107 : <ERROR> Unable to find 'sign.lb009' for 'Sign' 0x3FF5097C41850008
00:23:41.107 : <ERROR> Unable to find 'sign.lb009' for 'Sign' 0x3FF5097C4F050006
00:23:41.107 : <ERROR> Unable to find 'sign.lb009' for 'Sign' 0x3FF5097C84850004
00:23:41.107 : <ERROR> Unable to find 'sign.lb008' for 'Sign' 0x3FF5097C8BC5000A
00:23:41.107 : <ERROR> Unable to find 'sign.lb008' for 'Sign' 0x3FF5097C9C050003
00:23:41.107 : <ERROR> Unable to find 'sign.lb009' for 'Sign' 0x3FF5097C9C850002
00:23:41.107 : <ERROR> Unable to find 'sign.lb009' for 'Sign' 0x3FF5097CA945000B
00:23:41.107 : <ERROR> Unable to find 'sign.lb009' for 'Sign' 0x3FF5097CDC450000

Just to inform, my current load order is (as recommended by Кobra2112):

Zoom Crash Fix
Promods High Quality Afroeurasia Background map
ProMods New Map Icons ETS2
Promods Cabin Accessories Pack

[All other mods]

Promods Trailer and Company Pack (Standalone OR Replacement Trailer Def)
Promods Trailer and Company Pack (Main Trailer Def)
Promods Trailer and Company Pack (Trailer package)
Promods Trailer and Company Pack (Company Def)
Promods Trailer and Company Pack (Company Package)
Corfu and the Greek Islands Def/Map Promods
Corfu and the Greek Islands Models
Red Sea Map
Red Sea Assets
ProMods Middle-East Add-on (Def & Map Package)
ProMods Middle-East Add-on (Assets Package)
ProMods Definition Package
ProMods Map Package
ProMods Models Package 1
ProMods Models Package 2
ProMods Models Package 3
ProMods Media Package
ProMods Assets Package

I might have to unload some of those other modes to see, if I'll get rid of the most error messages.

By the way, my computer has 24 GB RAM memory, so I guess, I could use the following command line with the launch:

-64bit -nointro -unlimitedlog -rdevice dx11 -mm_pool_size 12288 -mm_max_resource_size 32 -mm_max_tmp_buffers_size 1000
 

OlafJ

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Well well, first of all, I want to thank you OlafJ for your help.

Secondarily, I’ve indeed been a bit too careless when it comes to the load order. Or to be more exact, I did have [All other mods] in the wrong order and/or mostly after the map mods.

Thirdly, the thread ”ETS2 1.43 Recommended Map Combo by TerraMaps” with the ”Suggested Load Order” Excel file by ”Кobra2112” was a super good and extremely helpful. Very good work by him.

So, I guess the issue I’m having now is just related to the map conflicts (and of course the load order).

The next problem is that I’ve some difficulties to decide where or in which category a mod belongs to. Well, some are pretty easy to know, like [Weather], [Sounds], [Trailer], [Trucks] or [Physics] but then there are some mods, where the author/creator has defined, that it belongs into two different categories, for example AI and Graphics.

- Always choose the lowest categorie. In this case AI

Another problem I have is the category [Tuning Parts]. Do mods like ”Volvo FH 2012 Realistic Dashboard Computer” and ”Dark Interior for Volvo” belong in [Tuning Parts] or in [Trucks]?
- That would go above the Trucks. It is the next layer on top
Maybe there is somewhere a FAQ containing a deeper description of every category.

I’m also using D.B Creation mods, which have following load order:


The only mod I’m not using is the ”Traffic Intensity Pack”. They also write, that after their mods should come all other map mod files eg. "Def and so on" (ProMods etc) and after those other traffic mods like ”Jazzycat Packs”.

And right here I’m having a big problem to be able to decide in which order I now should place all these mods, because the order which D.B Creation suggest is different than the general load order.

I also know, that there are something wrong with the D.B Creations mod order, because in my game.log are many thousands rows of error message when loading their mod, i.e. like these:

- Please check the DB Creation Mods. Some are not updated yet for 1.43

Just to inform, my current load order is (as recommended by Кobra2112):



I might have to unload some of those other modes to see, if I'll get rid of the most error messages.

By the way, my computer has 24 GB RAM memory, so I guess, I could use the following command line with the launch:
- That is correct
 
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